Renderer.rayTracingAccelerationStructureBuildFlags

public Rendering.RayTracingAccelerationStructureBuildFlags rayTracingAccelerationStructureBuildFlags;

Description

The flags Unity uses when it builds acceleration structures associated with geometry used by renderers.

If you set Renderer.rayTracingAccelerationStructureBuildFlagsOverride to true, Unity uses these flags and overrides the default build flags specified when creating a RayTracingAccelerationStructure.

Additional resources: RayTracingAccelerationStructure.Build, RayTracingAccelerationStructure.CullInstances, SystemInfo.supportsRayTracing.


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