Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Renderer.rayTracingAccelerationStructureBuildFlagsOverride

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool rayTracingAccelerationStructureBuildFlagsOverride;

Description

Whether to override the default build flags specified when creating a RayTracingAccelerationStructure.

If you set this value to true, Unity uses Renderer.rayTracingAccelerationStructureBuildFlags when it builds the acceleration structure associated with this renderer.

If you set this value to false (default) and if Renderer.rayTracingMode is RayTracingMode.DynamicGeometry then Unity uses RayTracingAccelerationStructure.Settings.buildFlagsDynamicGeometries value as build flags, otherwise RayTracingAccelerationStructure.Settings.buildFlagsStaticGeometries is used.

Additional resources: RayTracingAccelerationStructure.Build, RayTracingAccelerationStructure.CullInstances, SystemInfo.supportsRayTracing.