此 enum 控制动画组件的剔除。
启用剔除时,如果 Unity 认为用户不会看到此动画的结果,其可能停止生成动画。 如果您在视口外部生成动画,这可以为您节省一些性能,视口动画只有 当用户能够实际看到正在生成的动画才有意义。当剔除了动画组件时,它 不会执行任何操作:它不会更新动画状态,执行事件或者对动画进行采样。
AlwaysAnimate | 禁用动画剔除 - 即使在屏幕外也为对象生成动画。 |
BasedOnRenderers | 未显示渲染器时,禁用动画。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.