适用于实现 IPlayableOutput 的所有类型的扩展。
扩展方法属于静态方法,可以像调用扩展类型上的实例方法那样调用它们。
using UnityEngine; using UnityEngine.Playables;
public class ExamplePlayableBehaviour : PlayableBehaviour { void Start() { PlayableGraph graph = PlayableGraph.Create(); ScriptPlayableOutput scriptOutput = ScriptPlayableOutput.Create(graph, "MyOutput");
// Calling method PlayableExtensions.SetWeight on ScriptPlayableOutput as if it was an instance method. scriptOutput.SetWeight(10);
// The line above is the same as calling directly PlayableExtensions.SetDuration, but it is more compact and readable. PlayableOutputExtensions.SetWeight(scriptOutput, 10); } }
AddNotificationReceiver | 注册一个监听通知的新接收方。 |
GetNotificationReceivers | 检索当前在输出上注册的通知接收方列表。 |
GetSourceOutputPort | 返回源可播放项的输出连接索引。 |
GetSourcePlayable | 返回源可播放项。 |
GetUserData | 返回不透明的用户数据。这与 ProcessFrame 的最后一个参数值相同。 |
GetWeight | 返回从 PlayableOutput 到源可播放项的连接的权重。 |
IsOutputNull | 如果 PlayableOutput 为 null,则返回 true,否则返回 false。 |
IsOutputValid | |
PushNotification | 对通过可播放系统发送的通知进行排队。 |
RemoveNotificationReceiver | 在输出上取消注册接收方。 |
SetReferenceObject | 将绑定的对象设置为新值。用于将输出关联到对象(如果是时间轴,则为跟踪资源)。 |
SetSourcePlayable | 设置哪个可播放项计算输出以及哪个子树索引。 |
SetUserData | 设置不透明的用户数据。此相同数据将作为最后一个参数传递给 ProcessFrame。 |
SetWeight | 设置从 PlayableOutput 到源可播放项的连接的权重。 |
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