struct in UnityEngine.Animations
实现接口:IAnimationJobPlayable, IPlayable
一个可以运行自定义多线程动画作业的 Playable。
此可播放项 (Playable) 允许创建一个自定义 C# 作业,该作业将在 PlayableGraph 中的动画处理通道中提供对 AnimationStream 的读写访问权限。该 C# 作业必须实现 IAnimationJob 接口。
注意:您可以将 PlayableExtensions 方法与 AnimationScriptPlayable 对象结合使用。
另请参阅:IAnimationJob 和 AnimationScriptPlayable.Create。
GetJobData | 获取可播放项中包含的作业数据。 |
GetProcessInputs | 返回有关是否处理可播放项输入的信息。 |
SetJobData | 在可播放项中设置新的作业数据。 |
SetProcessInputs | 设置是否处理输入的新值。 |
Create | 在 PlayableGraph 中创建 AnimationScriptPlayable。 |
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