TriggerModule 的脚本接口。
此模块用于在粒子接触一组碰撞形状时湮灭粒子,或是用于调用脚本命令以在触发器激活时应用自定义粒子行为。
MonoBehaviour.OnParticleTrigger 的示例代码说明回调类型操作的工作方式。
另请参阅:ParticleSystem、ParticleSystem.trigger。
colliderCount | Indicates the number of collision shapes attached to this Particle System trigger. |
colliderQueryMode | Determines whether collider information is available when calling [[ParticleSystem::GetTriggerParticles]]. |
enabled | 指定启用还是禁用 TriggerModule。 |
enter | 选择在粒子进入触发器体积时要执行的操作。 |
exit | 选择在粒子离开触发器体积时要执行的操作。 |
inside | 选择在粒子处于触发器体积之内时要执行的操作。 |
outside | 选择在粒子处于触发器体积之外时要执行的操作。 |
radiusScale | Unity 在处理重叠之前应用于每个粒子大小的乘数。 |
AddCollider | Adds a Collision shape associated with this Particle System trigger. |
GetCollider | 获取与粒子系统触发器关联的碰撞形状。 |
RemoveCollider | Removes a collision shape associated with this Particle System trigger. |
SetCollider | 设置与粒子系统触发器关联的碰撞形状。 |
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