Splat 原型只是由 TerrainData 使用的纹理。
Terrain GameObject 上的类。
metallic | 泼溅层的金属性值。 |
normalMap | 应用于 Terrain 的泼溅的法线贴图。 |
smoothness | 当主纹理没有 Alpha 通道时泼溅层的平滑度值。 |
texture | 应用于地形的泼溅的纹理。 |
tileOffset | SplatPrototype 的区块纹理的偏移。 |
tileSize | SplatPrototype 的纹理中使用的区块大小。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.