保存人形化身参数以传递给 AvatarBuilder.BuildHumanAvatar 函数的类。
armStretch | 使用反向动力学时允许手臂长度伸展的量。 |
feetSpacing | 修改人形模型的两脚之间的最小距离。 |
hasTranslationDoF | 对于任何具有转换自由度 (DoF) 的人形,其值为 true。默认设置为 false。 |
human | Mecanim 骨骼名称与骨架中骨骼名称之间的映射。 |
legStretch | 使用反向动力学时允许腿部长度伸展的量。 |
lowerArmTwist | 定义下臂的转动/扭转量在肘关节和腕关节之间的分配方式。 |
lowerLegTwist | 定义腿部的转动/扭转量在膝部和脚踝之间的分配方式。 |
skeleton | 要包含在模型中的骨骼变换的列表。 |
upperArmTwist | 定义上臂的转动/扭转量在肩关节和肘关节之间的分配方式。 |
upperLegTwist | 定义大腿的转动/扭转量在髋关节和膝关节之间的分配方式。 |
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