映射到模型骨架骨骼的变换组件名称的详细信息,及其在 T 形姿势中的默认位置和旋转。
Unity 中使用的骨架模型有多个骨骼。SkeletonBone 结构具有用于描述每个骨骼的位置、旋转和缩放的属性。这些骨骼未显示。可创建 MonoBehaviour.OnDrawGizmosSelected 工具来查看骨架。可使用 SkeletonBone 位置数组通过 Gizmos.DrawLine 来创建线模型。
HumanDescription.skeleton 中使用了 SkeletonBone 数组。
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