Version: 2023.2

Pass

class in UnityEditor

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描述

此类描述子着色器的通道。

变量

IsGrabPassIndicates whether this Pass results from a GrabPass command.
Name此通道的名称(可能为空)。
SourceCode此通道的源代码。

公共函数

CompileVariantCompiles a shader variant for this shader pass and returns its bytecode and resource layout.
FindTagValueSearches for the tag specified by tagName on this SubShader and returns the value of the tag.
HasShaderStageChecks whether this pass includes a shader stage.
PreprocessVariantPreprocesses a shader variant for this shader pass and returns the preprocessed code.