选择此枚举可根据纹理的用途设置基本参数。
Default | 一般而言,这是用于所有纹理的最常用设置。 |
NormalMap | 选择此选项可将颜色通道转换为适合实时法线贴图的格式。 |
GUI | 如果纹理将用于任何 HUD/GUI 控件上,则使用此属性。 |
Sprite | 如果纹理将用于精灵图形,则选择此选项。 |
Cursor | 如果纹理将用作光标,则使用此属性。 |
Cookie | 此属性使用用于光照剪影的基本参数来设置纹理。 |
Lightmap | 此属性利用光照贴图使用的参数来设置纹理。 |
SingleChannel | 针对包含单个通道的纹理使用此属性。 |
Shadowmask | Use this for textures that contain shadowmask data. |
DirectionalLightmap | Use this for textures that contain directional lightmap data. |
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