AnimationStream 中某个对象的 Component 属性的句柄。
using UnityEngine; using UnityEngine.Playables; using UnityEngine.Animations;
public struct PropertyStreamHandleJob : IAnimationJob { public PropertyStreamHandle handleR; public PropertyStreamHandle handleG; public PropertyStreamHandle handleB; public Color color;
public void ProcessRootMotion(AnimationStream stream) { }
public void ProcessAnimation(AnimationStream stream) { // Set the new light color. handleR.SetFloat(stream, color.r); handleG.SetFloat(stream, color.g); handleB.SetFloat(stream, color.b); } }
[RequireComponent(typeof(Animator))] [RequireComponent(typeof(Light))] public class PropertyStreamHandleExample : MonoBehaviour { public Color color = Color.white;
PlayableGraph m_Graph; AnimationScriptPlayable m_AnimationScriptPlayable;
void Start() { var animator = GetComponent<Animator>();
m_Graph = PlayableGraph.Create("PropertyStreamHandleExample"); var output = AnimationPlayableOutput.Create(m_Graph, "output", animator);
var animationJob = new PropertyStreamHandleJob(); animationJob.handleR = animator.BindStreamProperty(gameObject.transform, typeof(Light), "m_Color.r"); animationJob.handleG = animator.BindStreamProperty(gameObject.transform, typeof(Light), "m_Color.g"); animationJob.handleB = animator.BindStreamProperty(gameObject.transform, typeof(Light), "m_Color.b"); m_AnimationScriptPlayable = AnimationScriptPlayable.Create(m_Graph, animationJob);
output.SetSourcePlayable(m_AnimationScriptPlayable); m_Graph.Play(); }
void Update() { var animationJob = m_AnimationScriptPlayable.GetJobData<PropertyStreamHandleJob>(); animationJob.color = color; m_AnimationScriptPlayable.SetJobData(animationJob); }
void OnDisable() { m_Graph.Destroy(); } }
另请参阅:AnimatorJobExtensions.BindStreamProperty、TransformStreamHandle、PropertySceneHandle 和 TransformSceneHandle。
GetBool | 从一个流获取布尔属性值。 |
GetFloat | 从一个流获取浮点属性值。 |
GetInt | 从一个流获取整数属性值。 |
GetReadMask | 获取属性的读取掩码。 |
IsResolved | 返回有关是否已解析句柄的信息。 |
IsValid | 返回有关句柄是否有效的信息。 |
Resolve | 解析句柄。 |
SetBool | 将布尔属性值设置到一个流中。 |
SetFloat | 将浮点属性值设置到一个流中。 |
SetInt | 将整数属性值设置到一个流中。 |
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