指定目标约束使用的世界向上矢量的定义方式。
SceneUp | 使用世界向上矢量并将其定义为 Unity 场景向上矢量(Y 轴)。 |
ObjectUp | 使用世界向上矢量并将其定义为从受约束对象朝向向上对象的矢量。 |
ObjectRotationUp | 使用和定义相对于对象局部空间的世界向上矢量。 |
Vector | 使用世界向上矢量并将其定义为用户指定的矢量。 |
None | 既不定义也不使用世界向上矢量。 |
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