Version: 2023.2

BuildAssetBundlesParameters

struct in UnityEditor

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描述

Provide various options to control the behavior of BuildPipeline.BuildAssetBundles.

变量

bundleDefinitionsArray defining the name and contents of each AssetBundle. (optional)
extraScriptingDefinesUser-specified preprocessor defines used while compiling assemblies during the AssetBundle build. (optional)
optionsFlags from the BuildAssetBundleOptions enum. (optional)
outputPathAssetBundle 的输出路径。
subtargetThe subtarget to build. (optional)
targetPlatformThe BuildTarget to build. (optional)