用于处理持久性 UnityEvents 的编辑器工具。
AddBoolPersistentListener | 向监听器添加持久性预设调用。 |
AddFloatPersistentListener | 向监听器添加持久性预设调用。 |
AddIntPersistentListener | 向监听器添加持久性预设调用。 |
AddObjectPersistentListener | 向监听器添加持久性预设调用。 |
AddPersistentListener | Adds a persistent call to the listener. Will be invoked with the arguments as defined by the Event and sent from the call location. |
AddStringPersistentListener | 向监听器添加持久性预设调用。 |
AddVoidPersistentListener | 向监听器添加持久性预设调用。 |
RegisterBoolPersistentListener | 在指定索引处修改事件。 |
RegisterFloatPersistentListener | 在指定索引处修改事件。 |
RegisterIntPersistentListener | 在指定索引处修改事件。 |
RegisterObjectPersistentListener | 在指定索引处修改事件。 |
RegisterPersistentListener | 在指定索引处修改事件。 |
RegisterStringPersistentListener | 在指定索引处修改事件。 |
RegisterVoidPersistentListener | 在指定索引处修改事件。 |
RemovePersistentListener | 从事件中删除给定函数。 |
UnregisterPersistentListener | 取消注册指定索引处的给定监听器。 |
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