ControllerColliderHit 供 CharacterController.OnControllerColliderHit 使用,给出有关碰撞及如何对其进行处理的详细信息。
collider | 被该控制器撞击的碰撞体。 |
controller | 撞击该碰撞体的控制器。 |
gameObject | 被该控制器撞击的游戏对象。 |
moveDirection | 在发生碰撞时 CharacterController 移动的方向。 |
moveLength | 该角色在撞到该碰撞体前行进的距离。 |
normal | 在世界空间中我们碰撞的表面的法线。 |
point | 世界空间中的撞击点。 |
rigidbody | 被该控制器撞击的刚体。 |
transform | 被该控制器撞击的变换组件。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.