用于精确控制哪些阴影贴图通道来执行使用 Light.AddCommandBuffer 附加的 CommandBuffer 对象。
仅当与 Rendering.LightEvent/BeforeShadowMapPass 或 Rendering.LightEvent/AfterShadowMapPass 一起使用时,这些标志才生效。
PointlightPositiveX | +X 点光源阴影立方体贴图面。 |
PointlightNegativeX | -X 点光源阴影立方体贴图面。 |
PointlightPositiveY | +Y 点光源阴影立方体贴图面。 |
PointlightNegativeY | -Y 点光源阴影立方体贴图面。 |
PointlightPositiveZ | +Z 点光源阴影立方体贴图面。 |
PointlightNegativeZ | -Z 点光源阴影立方体贴图面。 |
DirectionalCascade0 | 第一个定向阴影贴图级联。 |
DirectionalCascade1 | 第二个定向阴影贴图级联。 |
DirectionalCascade2 | 第三个定向阴影贴图级联。 |
DirectionalCascade3 | 第四个定向阴影贴图级联。 |
Spotlight | Spot light shadow pass. |
AreaLight | Area light shadow pass. |
Pointlight | 所有点光源阴影通道。 |
Directional | 所有定向阴影贴图通道。 |
All | 所有阴影贴图通道。 |
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