要在渲染期间设置的每对象数据的类型。
至少按每个对象设置对象变换矩阵,但可通过组合 PerObjectData 标志来设置额外数据(例如光照贴图和光照探针等)。
另请参阅:DrawingSettings、ScriptableRenderContext.DrawRenderers。
None | 除了变换矩阵外,不针对每个对象设置任何特定数据。 |
LightProbe | 设置每个对象的光照探针 SH 数据。 |
ReflectionProbes | 设置每个对象的反射探针数据。 |
LightProbeProxyVolume | 设置每个对象的光照探针代理体数据。 |
Lightmaps | 设置每个对象的光照贴图。 |
LightData | 设置每个对象的光源数据。 |
MotionVectors | 设置每个对象的运动矢量。 |
LightIndices | 设置每个对象的光源索引。 |
ReflectionProbeData | 设置每个对象的反射探针索引偏移和数量。 |
OcclusionProbe | 设置每个对象的遮挡探针数据。 |
OcclusionProbeProxyVolume | 设置每个对象的遮挡探针代理体数据(alpha 通道中的遮挡)。 |
ShadowMask | 设置每个对象的阴影遮罩。 |
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