确保在托管代码剥离期间始终处理程序集。
使用 [程序集:UnityEngine.Scripting.AlwaysLinkAssembly] 属性可强制 UnityLinker 处理程序集(无论程序集是否被构建中包含的另一个程序集引用)。
在包含一个或多个方法的包或预编译程序集上将此属性与 [RuntimeInitializeOnLoadMethod]
属性结合使用,但后者可能不包含在为项目构建的任何场景中直接或间接使用的类型。
请注意,此属性仅指示 UnityLinker 处理程序集。如果没有代码元素与程序集的根标记规则匹配,UnityLinker 仍会从构建中删除程序集。
只能在程序集上定义 [AlwaysLinkAssembly]
属性。在任何编译到程序集的 C# 文件中声明该属性,在命名空间声明之外进行。
另请参阅:Managed Code Stripping
using UnityEngine; using UnityEngine.Scripting;
[assembly: AlwaysLinkAssembly]
namespace Example { public class Foo { [RuntimeInitializeOnLoadMethod] public void Initialize() {} } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.