class in UnityEditor.Experimental.GraphView
绘制边缘线条并检测鼠标是否悬停在边缘上的 VisualElement。
k_MinEdgeWidth | 最小边缘宽度。 |
capRadius | 边缘端盖的半径。 |
controlPoints | 边缘的控制点。 |
drawFromCap | 是否绘制起始端盖。 |
drawToCap | 是否绘制结束端盖。 |
edgeWidth | 边缘的可见宽度。 |
from | 边缘的起始位置。 |
fromCapColor | 边缘的“from”端盖颜色。 |
inputColor | 边缘输入的颜色。 |
inputOrientation | 边缘输入端口定向(垂直/水平)。 |
interceptWidth | 用于进行鼠标碰撞检测的宽度。 |
outputColor | 边缘输出的颜色。 |
outputOrientation | 边缘输出端口定向(垂直/水平)。 |
to | 边缘的结束位置。 |
toCapColor | 边缘的“to”端盖颜色。 |
EdgeControl | EdgeControl 的构造函数。 |
ContainsPoint | 检查点是否在边缘之上。 |
Overlaps | 检查边缘与矩形是否重叠。 |
UpdateLayout | 更新边缘布局。 |
ComputeControlPoints | 计算边缘的控制点。 |
PointsChanged | 检查边缘点是否已更改。 |
UpdateRenderPoints | 更新边缘的渲染点。 |
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