在编辑器中管理场景可见性。
AreAllDescendantsHidden | 检查是否 GameObject 的所有后代均被隐藏。 |
AreAllDescendantsVisible | 检查是否所有后代均可见。 |
AreAnyDescendantsHidden | 检查是否任何后代均被隐藏。 |
DisableAllPicking | 在所有 GameObjects 上禁用选取。 |
DisablePicking | 在 GameObject 或 GameObjects 数组及其后代上禁用选取。 |
EnableAllPicking | 在所有 GameObjects 上启用选取。 |
EnablePicking | 在 GameObject 或 GameObjects 数组及其后代上启用选取。 |
ExitIsolation | 退出隔离模式。 |
Hide | 隐藏 GameObject 或 GameObjects 数组及其后代。 |
HideAll | 隐藏所有 GameObjects。 |
IsCurrentStageIsolated | 检查当前阶段是否在隔离模式下。 |
IsHidden | 检查 GameObject 的隐藏状态,以及可选择检查其后代。 |
Isolate | 隔离 GameObject 及其后代。 |
IsPickingDisabled | 检查 GameObject 的选取状态,以及可选择检查其后代。 |
IsPickingDisabledOnAllDescendants | 检查是否禁用了 GameObject 所有后代的选取。 |
IsPickingDisabledOnAnyDescendant | 检查是否禁用了任何后代的选取。 |
IsPickingEnabledOnAllDescendants | 检查是否所有后代均可选取。 |
Show | 显示 GameObject 或 GameObjects 数组及其后代。 |
ShowAll | 显示所有 GameObjects。 |
TogglePicking | 切换 GameObject 的选取能力。 |
ToggleVisibility | 切换 GameObject 的可见状态。 |
pickingChanged | 每当 GameObject 的选取状态改变时引发的事件。 |
visibilityChanged | 每当 GameObject 的可见性改变时引发的事件。 |
instance | Gets the instance of the Singleton. Unity creates the Singleton instance when this property is accessed for the first time. If you use the FilePathAttribute, then Unity loads the data on the first access as well. |
GetInstanceID | Gets the instance ID of the object. |
ToString | 返回对象的名称。 |
Save | Saves the current state of the ScriptableSingleton. |
Destroy | 移除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | 克隆 original 对象并返回克隆对象。 |
CreateInstance | 创建脚本化对象的实例。 |
GetFilePath | Get the file path where this ScriptableSingleton is saved to. |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |
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