用于录制游戏的主输出或 AudioMixer 中的特定组。
GetSampleCountForCaptureFrame | 返回自上次调用 AudioRenderer.Render 以来可用的样本数。这取决于帧捕获率。 |
Render | 执行主输出以及通过 AudioRenderer.AddMixerGroupSink 注册的任何可选混合器组的录制。 |
Start | 进入音频录制模式。在此之后,Unity 将输出静音,直到调用 AudioRenderer.Stop。 |
Stop | 退出音频录制模式。在此之后,将再次能够听到音频输出。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.