粒子系统发射参数的脚本接口。
angularVelocity | 覆盖系统发射的粒子的角速度。 |
angularVelocity3D | 覆盖系统发射的粒子的 3D 角速度。 |
applyShapeToPosition | 重写粒子的位置时,将此标志设置为 true 使您可以保留形状模块的影响。 |
axisOfRotation | 覆盖系统发射的粒子的旋转轴。 |
meshIndex | 设置索引,以指定要发射哪个网格。 |
particle | 覆盖系统发射的粒子的所有属性。 |
position | 覆盖系统发射的粒子的位置。 |
randomSeed | 覆盖系统发射的粒子的随机种子位置。 |
rotation | 覆盖系统发射的粒子的旋转。 |
rotation3D | 覆盖系统发射的粒子的 3D 旋转。 |
startColor | 覆盖系统发射的粒子的初始颜色。 |
startLifetime | 覆盖系统发射的粒子的生命周期。 |
startSize | 覆盖系统发射的粒子的初始大小。 |
startSize3D | 覆盖系统发射的粒子的初始 3D 大小。 |
velocity | 覆盖系统发射的粒子的速度。 |
ResetAngularVelocity | 将 angularVelocity 和 angularVelocity3D 还原为在 Inspector 中指定的值。 |
ResetAxisOfRotation | 将旋转轴还原为在 Inspector 中指定的值。 |
ResetMeshIndex | 将网格选择内容还原为默认随机行为。 |
ResetPosition | 将位置还原为在 Inspector 中指定的值。 |
ResetRandomSeed | 将随机种子还原为在 Inspector 中指定的值。 |
ResetRotation | 将旋转和 rotation3D 还原为在 Inspector 中指定的值。 |
ResetStartColor | 将初始颜色还原为在 Inspector 中指定的值。 |
ResetStartLifetime | 将生命周期还原为在 Inspector 中指定的值。 |
ResetStartSize | 将初始大小还原为在 Inspector 中指定的值。 |
ResetVelocity | 将速度还原为在 Inspector 中指定的值。 |
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