Version: 2023.2

RemoveIfAttribute

class in UnityEditor.ShaderKeywordFilter

/

继承自:ShaderKeywordFilter.FilterAttribute

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描述

Remove the specified shader keywords from the build if the data field matches the condition.

If the data field under RemoveIf matches the value of condition, Unity removes keywordNames in any multi_compile keyword set.

using UnityEditor.ShaderKeywordFilter;

[RemoveIf(false, keywordNames: "FeatureA")] bool enableFeatureA;

Additional resources: FilterAttribute.

构造函数

RemoveIfAttributeRemove the specified shader keywords from the build if the data field matches the condition.

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