若要在场景中创建基于位置的环境效果,请使用混响区 (Reverb Zone)。
当音频监听器进入混响区时,逐渐应用与该区域关联的环境效果。
最大距离处没有效果,最小距离处完全应用效果。
例如,您可以逐渐更改角色的脚步声,
从而营造出进入洞穴、穿过房间、
水下潜泳等的感觉。
您可以随时混合混响区来获得组合效果。
有关更多信息,请参阅手册中的 Reverb Zones。
decayHFRatio | 高频到中频衰减时间比率。 |
decayTime | 中频下的混响衰减时间。 |
density | 控制晚期混响衰减中模态密度的值。 |
diffusion | 控制晚期混响衰减中回声密度的值。 |
HFReference | 参考高频,以 Hz 为单位。 |
LFReference | 参考低频,以 Hz 为单位。 |
maxDistance | 到没有任何混响效果的中心点的距离。默认值为 15.0。 |
minDistance | 到完全应用混响效果的中心点的距离。默认值为 10.0。 |
reflections | 相对于房间效果的早期反射等级。 |
reflectionsDelay | 初始反射延时时间。 |
reverb | 相对于房间效果的晚期混响等级。 |
reverbDelay | 相对于初始反射的晚期混响延时时间。 |
reverbPreset | 设置/获取混响预设属性。 |
room | 中频下的房间效果等级。 |
roomHF | 高频下的相对房间效果等级。 |
roomLF | 低频下的相对房间效果等级。 |
enabled | 启用的 Behaviour 可更新,禁用的 Behaviour 不可更新。 |
isActiveAndEnabled | Reports whether a GameObject and its associated Behaviour is active and enabled. |
gameObject | 此组件附加到的游戏对象。始终将组件附加到游戏对象。 |
tag | 此游戏对象的标签。 |
transform | 附加到此 GameObject 的 Transform。 |
hideFlags | 该对象应该隐藏、随场景一起保存还是由用户修改? |
name | 对象的名称。 |
BroadcastMessage | 调用此游戏对象或其任何子项中的每个 MonoBehaviour 上名为 methodName 的方法。 |
CompareTag | Checks the GameObject's tag against the defined tag. |
GetComponent | Gets a reference to a component of type T on the same GameObject as the component specified. |
GetComponentInChildren | Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. |
GetComponentInParent | Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. |
GetComponents | Gets references to all components of type T on the same GameObject as the component specified. |
GetComponentsInChildren | Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. |
GetComponentsInParent | Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. |
SendMessage | 调用此游戏对象中的每个 MonoBehaviour 上名为 methodName 的方法。 |
SendMessageUpwards | 调用此游戏对象中的每个 MonoBehaviour 上或此行为的每个父级上名为 methodName 的方法。 |
TryGetComponent | 获取指定类型的组件(如果存在)。 |
GetInstanceID | Gets the instance ID of the object. |
ToString | 返回对象的名称。 |
Destroy | 移除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | 克隆 original 对象并返回克隆对象。 |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |
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