class in UnityEditor.Experimental.GraphView
/
继承自:Experimental.GraphView.GraphElement
GraphView 边缘元素。
candidatePosition | 创建边缘时的边缘端位置。 |
defaultColor | 默认边缘颜色。 |
edgeControl | 可绘制线条并执行碰撞检测的边缘 VisualElement 子级。 |
edgeWidth | 边缘宽度。 |
ghostColor | 重影边缘(创建边缘时以对齐方式出现在附近端口的边缘)的颜色。 |
input | 已连接的输入端口。 |
isGhostEdge | 此边缘是否为重影边缘(创建边缘时以对齐方式出现在附近端口的边缘)。 |
output | 已连接的输出端口。 |
PointsAndTangents | 边缘的点和切线。 |
selectedColor | 选择时边缘的颜色。 |
showInMiniMap | Whether the GraphElement is shown in the minimap. For Edge, this property is always set to false. |
Edge | 边缘的构造函数。 |
ContainsPoint | 检查点是否在边缘之上。 |
OnPortChanged | 在边缘上的端口更改时调用。 |
Overlaps | 检查边缘与矩形是否重叠。 |
UpdateEdgeControl | 更新边缘的 EdgeControl。 |
CreateEdgeControl | 创建 EdgeControl。 |
DrawEdge | 绘制边缘的线条。 |
OnCustomStyleResolved | 当自定义样式属性解析时调用。 |
capabilities | GraphElement 的功能。 |
elementTypeColor | 用于 MiniMap 视图的颜色。 |
layer | 图形中的 GraphElement 图层。 |
selected | 如果当前已选择 GraphElement,则为 true。 |
showInMiniMap | Whether the element is shown in the minimap. |
title | GraphElement 的标题。 |
GetGlobalCenter | 获取 GraphElement 的中心点。 |
GetPosition | 获取 GraphElement 定位。 |
HitTest | 查看点是否在 GraphElement 之上。 |
IsAscendable | 检查 GraphElement 被选中时是否会被自动带到前面。 |
IsCopiable | Checks whether the GraphElement is copiable. |
IsDroppable | GraphElement 可拖放。 |
IsGroupable | Checks whether the GraphElement is groupable. |
IsMovable | GraphElement 可以移动。 |
IsRenamable | GraphElement 可以重命名。 |
IsResizable | GraphElement 可以重新确定大小。 |
IsSelectable | GraphElement 是可选择的。 |
IsSelected | 当前已在特定容器中选择 GraphElement。 |
IsSnappable | Checks whether the GraphElement is snappable. |
IsStackable | Checks whether the GraphElement is stackable. |
OnSelected | 在选择 GraphElement 时调用。 |
OnUnselected | 在取消选择 GraphElement 时调用。 |
ResetLayer | 将 GraphElement 重置为其原始图层。 |
Select | 选择 GraphElement。 |
SetPosition | 设置 GraphElement 定位。 |
Unselect | 取消选择 GraphElement。 |
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