AssetModificationProcessor 允许您保存在 Unity 内部编辑过的 序列化资源和场景。
此函数可防止 Unity 写入资源以与需要锁定文件的
Perforce 等 VCS 解决方案集成。
此函数可用作回调,用于确定资源的保存时间。然后,您可以执行
运行代码生成器等操作。
CanOpenForEdit | This is called by Unity when inspecting assets to determine if they can potentially be opened for editing. |
FileModeChanged | Unity calls this method when file mode has been changed for one or more files. |
IsOpenForEdit | This is called by Unity when inspecting assets to determine if an editor should be disabled. |
MakeEditable | Unity calls this method when one or more files need to be opened for editing. |
OnWillCreateAsset | Unity 在即将创建未导入的资源(例如,.meta 文件)时调用此方法。 |
OnWillDeleteAsset | 当 Unity 即将从磁盘中删除资源时,则会调用此方法。 |
OnWillMoveAsset | Unity 即将在磁盘上移动资源时会调用此方法。 |
OnWillSaveAssets | Unity 即将向磁盘写入序列化资源或场景文件时会调用此方法。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.