包含 LightEditor 的所有可绘制元素。
areaSizeX | 已检查的 Light 的显示 SerializedProperty。 |
areaSizeY | 已检查的 Light 的显示 SerializedProperty。 |
bakedShadowAngleProp | 已检查的 Light 的显示 SerializedProperty。 |
bakedShadowRadiusProp | 已检查的 Light 的显示 SerializedProperty。 |
bounceIntensity | 已检查的 Light 的显示 SerializedProperty。 |
color | 已检查的 Light 的显示 SerializedProperty。 |
colorTemperature | 已检查的 Light 的显示 SerializedProperty。 |
cookie | 光源使用的光照剪影纹理。 |
cookieProp | 已检查的 Light 的显示 SerializedProperty。 |
cookieSize | 已检查的 Light 的显示 SerializedProperty。 |
cullingMask | 已检查的 Light 的显示 SerializedProperty。 |
flare | 已检查的 Light 的显示 SerializedProperty。 |
halo | 已检查的 Light 的显示 SerializedProperty。 |
innerSpotAngle | 已检查的 Light 的显示 SerializedProperty。 |
intensity | 已检查的 Light 的显示 SerializedProperty。 |
isAreaLightType | 当前光源是否是面光源。面光源包括矩形光源 (Rectangle) 和圆盘灯 (Disc)。 |
isBakedOrMixed | 当前光源是烘焙光源还是混合光源。 |
isCompletelyBaked | 光源是否已完全烘焙。 |
isMixed | 当前光源是否是混合光源。 |
isRealtime | Is the light real-time? |
light | 所检查的光源。 |
lightmapping | 已检查的 Light 的显示 SerializedProperty。 |
lightType | 已检查的 Light 的显示 SerializedProperty。 |
range | 已检查的 Light 的显示 SerializedProperty。 |
renderingLayerMask | 已检查的 Light 的显示 SerializedProperty。 |
renderMode | 已检查的 Light 的显示 SerializedProperty。 |
shadowsBias | 已检查的 Light 的显示 SerializedProperty。 |
shadowsNearPlane | 已检查的 Light 的显示 SerializedProperty。 |
shadowsNormalBias | 已检查的 Light 的显示 SerializedProperty。 |
shadowsResolution | 已检查的 Light 的显示 SerializedProperty。 |
shadowsStrength | 已检查的 Light 的显示 SerializedProperty。 |
shadowsType | 已检查的 Light 的显示 SerializedProperty。 |
spotAngle | 已检查的 Light 的显示 SerializedProperty。 |
useColorTemperature | 已检查的 Light 的显示 SerializedProperty。 |
ApplyModifiedProperties | 请参阅 SerializedObject.ApplyModifiedProperties。 |
DrawArea | Draws the default LightEditor area widget. |
DrawBakedShadowAngle | Draws the default LightEditor baked shadow angle widget. |
DrawBakedShadowRadius | Draws the default LightEditor baked shadow radius widget. |
DrawBounceIntensity | Draws the default LightEditor bounce intensity widget. |
DrawColor | Draws the default LightEditor color widget. |
DrawCookie | Draws the default LightEditor cookie widget. |
DrawCookieProperty | Draws a LightEditor cookie widget. |
DrawCookieSize | Draws the default LightEditor cookie size widget. |
DrawCullingMask | Draws the default LightEditor culling mask widget. |
DrawFlare | Draws the default LightEditor flare widget. |
DrawHalo | Draws the default LightEditor halo widget. |
DrawInnerAndOuterSpotAngle | Draws the default LightEditor inner and outer spot angle widget. |
DrawIntensity | Draws the default LightEditor intensity widget. |
DrawLightmapping | Draws the default LightEditor lightmapping widget. |
DrawLightType | Draws the default LightEditor light type widget. |
DrawRange | Draws the default LightEditor range widget. |
DrawRenderingLayerMask | 绘制默认的 LightEditor 渲染 LayerMask 小部件。 |
DrawRenderMode | Draws the default LightEditor render mode widget. |
DrawRuntimeShadow | Draws the default LightEditor runtime shadows widget. |
DrawShadowsType | Draws the default LightEditor shadows type widget. |
DrawSpotAngle | Draws the default LightEditor spot angle widget. |
OnDestroy | 清理内部设置状态。 |
OnEnable | 从引用的 SerializedObject 填充设置。 |
Update | 请参阅 SerializedObject.Update。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.