Version: 2023.2

ApplyRulesIfGraphicsAPIAttribute

class in UnityEditor.ShaderKeywordFilter

/

继承自:ShaderKeywordFilter.GraphicsAPIConstraintAttribute

切换到手册

描述

Enable or disable shader keyword filter attributes based on the graphics API.

If you use this attribute, Unity enables filter attributes if the current build target matches any of the graphicsDeviceTypes.

The following example builds only variants including the VulkanVariant keyword if you build for the Vulkan graphics API.

using UnityEditor.ShaderKeywordFilter;

[ApplyRulesIfGraphicsAPI(GraphicsDeviceType.Vulkan)] [SelectIf(true, keywordNames: "VulkanVariant")] bool forceVulkanVariant;

Additional resources: FilterAttribute.

构造函数

ApplyRulesIfGraphicsAPIAttributeEnable or disable shader keyword filter attributes based on the graphics API.

继承的成员