class in UnityEditor.Experimental.GraphView
/
继承自:Experimental.GraphView.Node
实现接口:ICollectibleElement, IDropTarget, IEventHandler, IExperimentalFeatures, IResolvedStyle, ISelectable, ITransform, ITransitionAnimations, IVisualElementScheduler
使用此类可自定义 StackNodes 以及管理将 GraphElements 拖动到 StackNodes 上的操作。
contentContainer | 此 StackNode 的内容容器。 |
dragEntered | 指示当前是否正在拖动此堆栈中的项。 |
dropPreviewTemplate | 使用此属性可自定义在将 GraphElements 拖动到 StackNode 上时显示的预览。 |
hasMultipleSelectionSupport | 如果 StackNode 支持多重选择,则返回 true。 |
headerContainer | 使用此属性可自定义此 StackNode 的标头。 |
StackNode | StackNode 构造函数。 |
AddElement | 将指定的 GraphElement 添加到 StackNode。 |
CanAcceptDrop | 指示此 StackNode 是否接受当前的放置事件。 |
CollectElements | Retrieves the set of nodes contained in this stack and its edges. The retrieved graph elements match a specific condition. |
DragEnter | 当发生拖动离开事件时,将自动调用此方法。 |
DragExited | 当发生拖动退出事件时,将自动调用此方法。 |
DragLeave | 当发生拖动离开事件时,将自动调用此方法。 |
DragPerform | 当发生放置事件时,将自动调用此方法。 |
DragUpdated | 当发生拖动更新事件时,将自动调用此方法。 |
GetInsertionIndex | 如果将某一项放置在指定的世界位置,则在 StackNode 中检索插入索引。 |
InsertElement | 将指定的 GraphElement 插入到此 StackNode 中的指定索引处。 |
OnStartDragging | 当堆栈的一个元素即将被拖出时,将自动调用此方法。 |
RemoveElement | 从此 StackNode 中删除指定的 GraphElement。 |
AcceptsElement | 检查是否可以将指定的 GraphElement 添加到此 StackNode。 |
OnCustomStyleResolved | 当自定义样式属性解析时调用。 |
OnSeparatorContextualMenuEvent | 当上下文菜单即将出现在 StackNode 分隔条上时,将自动调用此方法。 |
capabilities | GraphElement 的功能。 |
elementTypeColor | 用于 MiniMap 视图的颜色。 |
layer | 图形中的 GraphElement 图层。 |
selected | 如果当前已选择 GraphElement,则为 true。 |
showInMiniMap | Whether the element is shown in the minimap. |
title | GraphElement 的标题。 |
expanded | 节点是否已扩展。 |
extensionContainer | 用于显示自定义元素的空容器。添加元素后,调用 RefreshExpandedState 以切换该容器的可见性。 |
inputContainer | 用于输入端口的输入容器。 |
mainContainer | 包含所有其他容器的主容器。 |
outputContainer | 用于输出端口的输出容器。 |
title | 节点的标题元素。 |
titleButtonContainer | 标题栏按钮容器。包含右上角按钮。 |
titleContainer | 标题栏容器。 |
topContainer | 包含输入和输出容器的整个顶部区域。 |
GetGlobalCenter | 获取 GraphElement 的中心点。 |
GetPosition | 获取 GraphElement 定位。 |
HitTest | 查看点是否在 GraphElement 之上。 |
IsAscendable | 检查 GraphElement 被选中时是否会被自动带到前面。 |
IsCopiable | Checks whether the GraphElement is copiable. |
IsDroppable | GraphElement 可拖放。 |
IsGroupable | Checks whether the GraphElement is groupable. |
IsMovable | GraphElement 可以移动。 |
IsRenamable | GraphElement 可以重命名。 |
IsResizable | GraphElement 可以重新确定大小。 |
IsSelectable | GraphElement 是可选择的。 |
IsSelected | 当前已在特定容器中选择 GraphElement。 |
IsSnappable | Checks whether the GraphElement is snappable. |
IsStackable | Checks whether the GraphElement is stackable. |
OnSelected | 在选择 GraphElement 时调用。 |
OnUnselected | 在取消选择 GraphElement 时调用。 |
ResetLayer | 将 GraphElement 重置为其原始图层。 |
Select | 选择 GraphElement。 |
SetPosition | 设置 GraphElement 定位。 |
Unselect | 取消选择 GraphElement。 |
BuildContextualMenu | 向节点上下文菜单添加菜单项。 |
InstantiatePort | 创建一个特定于此节点的新端口。 |
RefreshExpandedState | 将自定义元素添加到 extensionContainer 后,调用此方法以使这些元素变得可见。 |
RefreshPorts | 刷新端口布局。 |
SetPosition | 设置节点位置。 |
OnPortRemoved | 删除端口时调用。 |
ToggleCollapse | 切换节点的折叠状态。 |
UseDefaultStyling | 应用节点的默认样式。必须由使用自身 uxml 文件的 Node 子类显式调用此方法。 |
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