scrollPosition | 用于显示的位置。 |
style | Optional GUIStyle to use for the background. |
background | Optional GUIStyle to use for the background. |
alwayShowHorizontal | 可选参数,指示始终显示水平滚动条。如果为 false 或省略,则仅在滚动视图中的内容比滚动视图本身更宽时才显示。 |
alwayShowVertical | 可选参数,指示始终显示垂直滚动条。如果为 false 或省略,则仅在滚动视图中的内容比滚动视图本身更高时才显示。 |
horizontalScrollbar | (可选)用于水平滚动条的 GUIStyle。如果省略,则使用当前 GUISkin 的 horizontalScrollbar 样式。 |
verticalScrollbar | (可选)用于垂直滚动条的 GUIStyle。如果省略,则使用当前 GUISkin 的 verticalScrollbar 样式。 |
Vector2 修改后的 scrollPosition。将其反馈到您传入的变量中,如示例所示。
开始一个自动布局的滚动视图。
这些方法的运行方式与 GUILayout.BeginScrollView 一样,但感觉更像应用程序,且应在编辑器中使用
滚动视图内的标签。
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor;
public class BeginScrollViewExample : EditorWindow { Vector2 scrollPos; string t = "This is a string inside a Scroll view!";
[MenuItem("Examples/Modify internal Quaternion")] static void Init() { BeginScrollViewExample window = (BeginScrollViewExample)EditorWindow.GetWindow(typeof(BeginScrollViewExample), true, "My Empty Window"); window.Show(); }
void OnGUI() { EditorGUILayout.BeginHorizontal(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(100), GUILayout.Height(100)); GUILayout.Label(t); EditorGUILayout.EndScrollView(); if (GUILayout.Button("Add More Text", GUILayout.Width(100), GUILayout.Height(100))) t += " \nAnd this is more text!"; EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Clear")) t = ""; } }
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