Activity는 원래 Unity가 지원하는 유일한 애플리케이션 엔트리 포인트였기 때문에 대부분의 시나리오에서 매우 안정적이며, 대부분의 Unity 기능과 호환됩니다.
Activity를 사용하는 경우 애플리케이션 플레이어 루프가 Java 스레드에서 실행됩니다. 따라서 myLooper 같은 Java API를 플러그인에서 호출할 수 있습니다.
Activity를 사용하는 경우 Unity는 Java 코레오그래퍼를 사용합니다. 이를 통해 프레임 동기화가 애플리케이션에서 이루어지는 방식을 이해할 수 있습니다.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.