충돌 검사는 물리 바디(리지드바디 또는 관절 바디)가 콜라이더와 접촉하는 시점을 감지하는 물리 엔진의 프로세스입니다. Unity는 상황에 따라 다양한 충돌 검사 알고리즘을 제공하므로, 씬의 개별 물리 바디(리지드바디 또는 관절 바디)에 가장 효율적인 접근 방식을 선택할 수 있습니다.
항목 | 설명 |
---|---|
충돌 검사 모드 선택 | 프로젝트의 각 콜라이더에 적합한 충돌 검사 모드를 선택합니다. |
불연속 충돌 검사 | Unity에서 사용할 수 있는 효율적인 불연속 충돌 검사 모드에 대한 개요입니다. |
CCD(연속 충돌 검사) | Unity에서 사용할 수 있는 정확한 CCD(연속 충돌 검사) 모드에 대한 개요입니다. |
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