XR 앱의 그래픽스와 렌더링은 다른 Unity 애플리케이션과 동일한 원칙을 따르지만, 스테레오 렌더링의 필요성과 효율성 증가로 인한 몇 가지 차이점이 있습니다.
XR 앱에는 일반적으로 사용자 편의를 위해 매우 높고 일관된 프레임 속도가 필요합니다.그와 동시에 스테레오 렌더링은 표시되는 모든 오브젝트를 다른 시점에서 두 번 그려야 한다는 것을 의미합니다.싱글 패스 렌더링과 같은 기법은 중복 작업을 줄여 렌더링 효율성을 개선시킬 수 있지만 셰이더 코드를 변경해야 합니다.
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