Unity의 현재 애니메이션 시스템이 등장하기 전 게임 오브젝트의 애니메이션을 위해 사용되었던 레거시 Animation 컴포넌트입니다.
이 컴포넌트는 이전 버전과의 호환성을 위한 목적으로만 Unity에 남아 있습니다. 새 프로젝트에는 Animator 컴포넌트를 사용하십시오.
프로퍼티: | 기능: | |
---|---|---|
Animation | 자동 플레이(Play Automatically) 를 활성화했을 때 플레이되는 기본 애니메이션입니다. | |
Animations | 스크립트에서 액세스할 수 있는 애니메이션 목록입니다. | |
Play Automatically | 이 옵션을 활성화하면 게임이 시작될 때 애니메이션이 자동으로 플레이됩니다. | |
Animate Physics | 이 옵션을 활성화하면 애니메이션이 물리 요소와 상호작용합니다. | |
Culling Type | 애니메이션을 플레이하지 않을 시점을 결정합니다. | |
항상 애니메이션화(Always Animate) | 항상 애니메이션화. | |
렌더러에 기반(Based on Renderers) | 디폴트 애니메이션 포즈에 기반한 컬. |
Unity에서 애니메이션을 만드는 방법에 대한 자세한 내용은 애니메이션 창 가이드를 참조하십시오. 애니메이션화된 캐릭터를 임포트하는 방법은 모델 임포트 워크플로 페이지를 참조하십시오.
Animation
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