UI Renderer は、Unity のグラフィックスデバイスレイヤーの上に直接構築されたレンダリングシステムで、ビジュアルコンテンツの生成に使用します。
トピック | 説明 |
---|---|
2D ビジュアルコンテンツの生成 | Mesh API、Vector API、および Vector API を使用して作成できる種類のグラフィックスを理解します。 |
エディターとランタイム UI で円グラフを作成する | Vector API を使用して円グラフを作成します。 |
Vector API を使用して放射状の進捗インジケータを作成する | Vector API を使用して、放射状進捗インジケーターカスタムコントロールを作成し、ランタイム UI にカスタムコントロールを加えます。 |
Mesh API を使用して放射状の進捗インジケーターを作成する | Mesh API を使用して放射状進捗インジケーターカスタムコントロールを作成し、ランタイム UI にカスタムコントロールを加えます。 |
Parallel tessellation | Perform tessellation in parallel to improve performance and efficiency when you deal with large meshes. |
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