Colliders in Unity have different collider types depending on whether they have an associated Rigidbody, and how that Rigidbody is configured. A Collider’s type defines how it interacts with other colliders, and how it responds to simulated physics forces.
トピック | 説明 |
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Introduction to collider types | Static, kinematic and dynamic colliders, and how to configure them. |
Interaction between collider types | How the different collider types interact with each other. |