The Unity Editor includes a built-in set of Terrain features that you can use to add landscapes to your game. In the Unity Editor, you can create multiple Terrain tiles, adjust the height or appearance of your landscape, and add trees or grass to it. At runtime, Unity optimizes built-in Terrain rendering for efficiency. The pages in this section explain the built-in options available for Terrain and how to use them.
トピック | 説明 |
---|---|
Creating and editing Terrains | Add and edit Terrain GameObjects |
Create Neighbor Terrains | Create adjacent Terrain tiles |
Terrain tools | Use Terrain painting tools |
Terrain Layers | Create Terrain Layers |
Brushes | Understand Brushes and Brush settings |
Trees | Create and customize Trees |
Wind Zones | Adjust Wind Zone settings |
Grass and other details | Add and remove paint details |
Working with Heightmaps | Import and export heightmaps |
Terrain settings | Adjust the Terrain settings |
Using Terrain at runtime | Create Terrain dynamically at runtime |
Terrain