The Editor follows different steps to calculate Enlighten Realtime Global Illumination and Baked Global Illumination. The progress bar displays information about the current process. You can continue working in the Editor while the processes run.
ライティングの事前計算の段階は以下のとおりです。
Enlighten リアルタイムグローバルイルミネーション
プローブ
Unity の事前計算ソリューションは、静的なジオメトリのみを考慮します。ライティングの事前計算を始めるには、シーン の中に 静的 ゲームオブジェクト が少なくとも 1 つ必要です。
When you initiate a precompute, the Unity Editor evaluates and computes all aspects of your Scene lighting. To recalculate and bake only Reflection Probes, select the Generate Lighting option Reflection Probes Lighting Window.
Before building your game, generate the lighting data for all your Scenes, to ensure that you do not lose any lighting data.
When you generate lighting for your Scene, Unity saves your lighting data as Asset files in your project directory. This ensures that the data you need is part of your build.
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